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Weapon Augments
| Echo |
| Every 7 seconds, casting a spell triggers an energy explosion around the caster. |
| The strength of the explosion increases with the player\'s magic level. |
| Discharge |
| When you attack with your weapon, it releases a chain of energy that strikes nearby enemies every 6 seconds. |
| The power of the chain attack increases based on your weapon’s attack power and your skill level. |
| Cleave |
| Nearby enemies take a portion of the damage dealt to your main target. |
| The amount of damage shared to nearby enemies increases based on the augment level and the damage you deal. |
| Spellblade |
| After casting an instant spell, your next basic attack will deal extra fire damage. |
| The bonus fire damage increases based on your character’s level, magic level, weapon skill, and weapon attack power. |
| Hail (Multi-shot) |
| Fires 3 ice missiles at your target. Other enemies standing in front of the target can block these missiles. |
| The missile damage increases based on your weapon’s attack power, magic level, and weapon skill. For wand users, it scales primarily with magic level and attack power. |
| Bounce |
| Your powerful attacks "bounce" to hit additional enemies, dealing a percentage of the original damage. |
| The number of bounces and how much damage they deal depends on the augment level. |
| Banish |
| You deal more damage to summoned creatures. |
| The damage bonus increases at higher augment levels. |
| Deep Cuts |
| Your physical attacks cause enemies to bleed, dealing damage over time. |
| The damage bonus increases at higher augment levels. |
| Burning Edge |
| Your fire-based attacks set the enemy on fire, dealing additional burning damage over time. |
| The damage bonus increases at higher augment levels. |
| Frost |
| Your ice-based attacks slow down enemies by freezing them. |
| The damage bonus increases at higher augment levels. |
| Poison |
| Your earth-based attacks poison enemies, causing them to take damage over time. |
| The damage bonus increases at higher augment levels. |
| Zap |
| Your energy-based attacks electrocute enemies, dealing additional shock damage. |
| The damage bonus increases at higher augment levels. |
| Dazzle |
| Your holy-based attacks blind enemies, reducing their accuracy or effectiveness. |
| The damage bonus increases at higher augment levels. |
| Decay |
| Your death-based attacks curse enemies, weakening their defenses over time. |
| The damage bonus increases at higher augment levels. |
